Tironda High Farm operates as a time-restricted categorization utility requiring precise color management. The interface generates a playing field consisting of three to ten distinct receptacles. Within these containers, data units visualized as eggs are distributed in heterogeneous groups, with each group containing four to six items. The fundamental operational requirement is the systematic transfer of these units between receptacles. The objective is achieved when every container houses units of a singular color exclusively.

Temporal Mechanics and Progression

Unlike standard sorting applications, Tironda High Farm enforces a strict countdown timer for each session. Users must complete the sorting process before the timer expires. To assist with this constraint, the system includes a time booster utility that extends the available duration. As the user advances to subsequent stages, the application increases the operational difficulty. This scaling involves expanding the color palette, increasing the quantity of units, and generating more complex initial arrangements.

Interface and Configuration

Tironda High Farm initializes with a loading sequence leading to the primary menu. This central hub displays the application identity, current resource balance, and navigation controls.

Configuration: A settings module allows for the independent regulation of audio output, specifically music and sound effects.

Information: A dedicated panel outlines the specific rules governing unit transfers.

Resource Exchange: An acquisition interface allows users to exchange accumulated internal resources for time boosters. If a user attempts to obtain a booster without a sufficient resource balance, a system alert triggers to indicate the deficit.

Session Termination: Upon the conclusion of a session, a dialogue box confirms the end state of the activity.

Visuals

The graphical environment focuses on the playing field where the sorting receptacles are positioned, utilizing farm-themed aesthetics for the sorting units.